Modeling Reality With Virtual Worlds

Virtual Reality can be used to create better gaming experiences and enhances success in training and new ventures such as medical or military training and even for training astronauts. The creation of a mock environment where theories can be tested and played out without danger to real people or wastage of resources in something that may not work is the greatest advantage of this technology. In the article "Avatar II: The Hospital," Stephanie Simon conveys the use of this technology to help nurses to simulate emergency situations in which they would have to act quickly to save lives. The mental preparation that this allows is simply invaluable. Virtual games can also be used as a great escape for those who need to take a breather from their everyday lives. However, having access to this technology may be expensive and time-consuming and for people who use it as an escape may find themselves less inclined to interact with reality. Second Life is great example of a virtual world. In the article, "Going to the virtual office in Second Life," we see the potential for the business folks to have meetings without actually leaving their homes but still feel like they are in a professional interactive environment to get the creative juices flowing.

There is no denying the power of this technology and its ability to get people to think. Given the time to contemplate the next step in any given task in a virtual environment and studying those results with others is a great way to encourage creativity and pitch new ideas. We are always looking for the easiest and fastest solutions to problems and virtual worlds have a part to play in that because it increases the probability of success in business, healthcare, entertainment, education and so much more.

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